Sunday, February 7, 2016

#11 Serenity Campaign Session Player Notes

Molly wonders if she can question bloody Bo Peep without more interruptions. She forbids Kale from going into the engine room until she comes back. Kale asks if he can go into the engine room if Molly doesn't come back. Molly says Kale can go into the room if she doesn't come back IF Wren allows him to.

Todd is in the greenhouse taking care of his fig.

The two guys are guarding Gwaidsai. They talk a bit, then talk to Langu, and stay on the ship.

Molly and Langu leave for questioning Bo Peep at the Pelican. Langu asks if Molly is going with another name. She says it's still Debbie Jenkins. Molly slips into a terrible accent and the two of them walk into the bar.

Molly talks to the woman in charge. She tells Molly that they are not hiring. Molly tells her that she's looking for a friend of hers, goes by Bo Peep. The madam asks how much she wants to pay for her. Molly offers her ten credits, which is normal whore hire. She laughs at her and tells her to go talk to the bartender.

The bartender asks who is drinking, and Molly points to Langu. He orders a tea and gets a beer. He holds it but doesn't drink it. The bartender asks if Molly were with the people earlier, she says no. He sends a boy to tell Bo Peep to come down when she's between clients.

Back on the ship, Swishang is in the engine room holding the coil and waiting instructions from Kale to put in the coil. Kale is on the other side of the engine door trying to instruct him. Sudo Kent is stopping Swishang from installing the coil. Kale convinces Wren that it's important to get this done and it will take 45 minutes to install, and Wren worries about what will happen if they don't do it and have to talk off suddenly. Wren tries to convince Sudo Kent that Molly said it was alright, but he doesn't believe her. She goes off to radio Molly, and she gets the go ahead to get Sudo Kent to install the new coil.

Meanwhile Molly waits for Bo Peep, who shows up and leads her to a room to talk. Bo Peep tells Molly that Jon Snow has been hog tied by the Flanagans for his involvement with Henry's boys and as far as she knows could be off planet by now. Molly asks if she has any evidence for his, and gets nothing in return. Bo Peep tells them to leave, Bo whispers something in Chinese to Langu on his way by but Molly doesn't understand as it's a language she doesn't know. She asks what she said and Langu says nothing to her. They leave and see people standing around the vehicle. Molly hears a quick inhale from Langu but nothing is said.

A man steps forward and introduces himself to Molly as one of the people who met with Todd earlier. She understands but doesn't imply anything about kidnapping. They keep it cordial. He says that an associate of his would be very interested in meeting with her at the Duchess' Pearls. She asks who, and he doesn't answer. They say goodbye cordially and Molly gets into the car. They leave quickly.

Back on the ship Sudo Kent is putting the coil into the ship. Wren is focused on it as well and neither of them pass their spot checks.

Molly asks Langu about the guy they just met. His name is Peote [Pyotr], and he works for the Bellevues. Langu asks who she is working for. She says Jensen Bael, who is the father in law of Jon Snow (as a recap). He asks her who Jensen works for, and Molly says Blue Sun, of course. He says he needs to make a few calls before saying anything else about the subject.

Molly asks what Bo said on their way out. He tells her that she was asking that they refrain from visiting her or her business anymore as the Suns aren't welcome in the establishment.

They get back to the ship. The door is open.

Molly freaks out. She coms Wren to find out what is going on. They talk about the door. Sudo Kent and Wren team up, and Swishang [Xuesheng] and Kale team up. We leave together to check out the rooms in the main area and make sure Todd is okay. The galley has evidence of a disturbance from a glass pushed over but no sign of Guigai or the other boys. Wren checks the bridge but nothing amiss, she's relieved. They lock it. Check in on Molly, nothing in the cargo bay. They meet up on the main floor's hallway and go up to the top floor. Check the locked rooms. Wren notices that papers are disturbed in the office. The Shaman Osiris IOU is gone. They open the cell door and find body pieces of the two boys [guards] and Gwaizai. Wren has a traumatic flash and is out. Swishang carries her as the others continue their search. They make sure that there's no one in the med bay and place Wren there. They knock her out and lock the med bay. They check to make sure that there's no one else in the ship. No evidence of any other disturbance.

Sudo Kent phones his boss to let him know what happened. He is told to tell Langu to check in with his superiors. He is also told that they are to hide the evidence of this crime and don't tell anyone; it doesn't concern them. Molly checks the bodies as they clean the room and notices that the bodies look like they have been torn apart. The fabric doesn't look cut or burned from the torture method, but Sudo Kent notices that a jawbone looks like it's been melted. Molly takes it for analysis.

Molly notices a blast shot and some fabric when she cleans up the glasses in the galley by the door. Looks like they shot at the intruders.

Molly goes in to check on Wren and finds her to be groggy. They talk about what happened and Molly coddles Wren and tells her that the guys are dead and they are a-okay now. She asks if Wren can check into the security system and maybe get it set up better, but to do so tomorrow. Wren is upset that this might mean she has to work with Kale, but she agrees. Molly suggests that she rests, and mentions a bath. Wren lights up and goes off to do that.

Sudo Kent intercepts Molly on the way to Todd's and tells her to not tell Todd that Gwaizai and the boys are dead. She agrees. She goes to Todd's room and tells him that Gwaizai is dead. She tells him exactly like she told Wren. He makes sure that they weren't after him and then feels better.

After Molly finishes with Todd she goes to check on the ash stash in the med bay. It is untouched. She does find out that the rest of Kai's ash bags, from behind her headboard in her room, are gone. Nothing else seems out of place.

Sudo Kent checks in with his superiors to tell them about the jawbone in case they are looking into the deaths. They tell him that he is not to look into it again and he clarifies that he isn't, just wanted to let them know in case they are investigating it. They tell him they aren't.

Todd goes off to make dinner. The rest of the evening passes in quiet contemplation and individual thoughts. Only Todd seems undisturbed by the events, as he is the only one in a good mood.

Sunday, December 6, 2015

#10 Serenity Campaign Session Player Notes

Molly attempts to not break the communicator. Lanshu steps back from Molly. She asks him who would have kidnapped Todd. She thinks perhaps Gwyatzi might have some enemies, Lanshu doesn't think so.
Sudo reminds Molly that they're an organized crime ring. Determines it's not the Flannigans. Molly is going to get the group together to figure out what to do.
Meanwhile Todd is unharmed. Still in the van. Drove for about 45 minutes to an hour. The van goes dark, and stops. The doors open and Todd is now bound, feet together and arms by his side, and pick him up like the child he is, and takes him out.
Todd finds himself in a warehouse filled with boxes. He looks at the boxes and sees stamps on them that say KB. He gets taken into the plain office and placed on a chair. There's one lady in the office and three men. The men in the room are tall, stoic, caucasian. Todd notices that two of the men in the room seem to be related.
There's some maps in the room, star charts, files, a communication screen. There's also 6 or 7 small screens for security, showing doors. Todd notices that four of the doors being monitored doesn't look like warehouse doors. There is a sign on a wall that he sees has a string of pearls on it. He also notices that there's a storage unit, hidden compartment behind the people in the room. There also seems to be a section of wall where there's papers overlapping on it and one part where there is a line of papers down instead of haphazardly.
Fig guy comes back and puts a glass of water on the table for Todd.
Suit guy asks Todd what his name is.
Todd says nothing.
He says that he won't hurt Todd, but he was the easiest member of the party to get to and they need information. Once they get it, which is for their survival, Todd is free to go.
Todd tells the man his name.
Suit guy asks if Todd is working with the ship that used to be run by Kai. He mentions that there's locked doors on the ship.
Todd doesn't know anything about locked doors.
They ask if Kai is dead.
Todd says yep, pretty dead.
The man asks about the hired guys they now have working with them and what their capacity is.
Todd says he doesn't really know much about them. He gets asked what he's doing on this planet.
Todd says to fuel up and get odd jobs.
"Do you know what planet you came from before this planet?"
"No, but it was a fair distance away."
"Do you know people who have interacted with your party members other than the Suns?"
"Yes there was one family we saw. I don't know their names."
"Was it a nice house?"
"Yes. Nicer part of town."
"And it was after that that the Suns came to you?"
"Yes"
"Do you know what they asked?"
Todd rolls for a lie check.
"No."
He is believed. Mwahaha
Suit guy recaps the situation.
"Why did you go to Suntients by yourself?"
"I wasn't"
"Effectively."
"Because I couldn't go with the others."
"You were bored on the ship?" asked the Suit Guy.
"Did you talk to my friend behind you (Fig Guy)?"
Todd glares at fig guy, who doesn't look at Todd but turns to Suit Guy and tells him that "the boy likes plants" in a Russian accent.
Suit guy tells Todd that he told them what they need to know, so they will return him near the docks of the ship for him to get back without them getting caught.
Suit and Fig guys talk in another language, and Suit Guy says that they will give Todd a cutting from their tree.
Fig guy picks Todd up again and carries him out. Todd glares at him. They go back to the van and fig guy holds him down. People get in the van and it takes off.
Todd notices the warehouse smells like Higgins moon. Specifically the part with the buckets.
Todd asks fig guy for his name.
He answers with 'No'.

Back at the farm Molly made Wren and Kale get out of their happy places and armed so that they can go attack whenever they figure out who took Todd. Both of them are less than pleased.

The van stops, Todd is taken out and untried, left with the plant as it drives away. Todd looks for distinguishing features on the van and just sees that it's a white van with dark windows.
He notices a toll booth guy who is blatantly ignoring him and he goes up to him to talk. Todd knocks on the window, and the response is that the man moves away from the window.
Todd starts carrying the plant to the ship. He gets sad, puts the plant down, debates leaving it, picks it up and keeps going.
A vehicle goes by. Todd looks at it. It screeches to a stop, and Gwaitzai asks the small child if he's okay. Seifu gets out and checks that Todd is actually okay, then puts Todd into the van and they drive to the Calamity.
Seifu contacts the ship to tell them that she has Todd and Gwaitzai with her. Molly opens the door with the gun. Seifu tells her that Gwaitzai has to go off planet with them as he's useless and can't stay on the planet. She leaves.
Gwaitzai looks like a scared dog. Molly asks if Todd is okay. He responds with the fact that he's okay now.
Laitzu takes Gwaitzai off. Sudo Kent asks Todd what he can remember. He mentions the 45ish minute trip, the warehouse had boxes with KB on them. He mentions the smell to Molly, specifically how it was like the buckets. Molly just looks at him.
He tells about the four people in the room, and how they looked related. He mentions the security system, but stops as he's not sure about Sudo Kent.
Molly prompts him to continue. He mentions the doors, how they reminded him of the fancy house they had dined in.
Molly knows that the Bellvues have brothels with fancy doors, and one of them is called the Dutchess's Pearls.
Todd tells them about the questioning.
Todd mentions the safe. And the odd paper wall.
Molly asks Sudo Kent about whether or not enemies of the Suns have a habit of kidnapping small children. Molly asks him point blank if Sudo Kent knows who kidnapped Todd.
Kale interjects that they should ignore this kidnapping and move on as Jon Snow was more important. Molly looks disturbed but everyone else seems fine with this. Molly mentions that she is taking Lazy Pig and going to go talk to bloody Bo Peep as everyone else botched the job last time. Wren has no idea what she is talking about as she doesn't remember the botched job.
Molly tells the others to research the Bellevue's. She gets in disguise and leaves the ship.
Just then the doorbell rings! Bum bum buuuuum.
It's Xwishang! Yaaaay! He's got two buddies with him. Sudo Kent checks them out. Wren checks out the door and sees Kale and his buddy going into the engine room and follows, wanting to make sure that the engine is in one piece.
Kale goes to add in a piece that Xwishang had brought with him, and breaks his arm as Wren comes in the room, by dropping the coil on himself. Freaks out and goes to get Sudo Kent. She tells him a bit of what is happening, mentioning blood, he sends Wren to the med room to turn on the lights. She does so.
Sudo Kent leaves the two men with Gwaitsai and goes to get Kale. He looks at his arm and says it's broken. Kale agrees. They walk to the med bay together. Sudo Kent puts gauze on the wound. They decide to take the van to the Suntians. Wren asks if everyone is going and questions that plan. She goes to tell Molly the plan, Molly freaks out. Wren tells her that they are going to Suntians to get healed. She says she will meet them there.
The others get in the van.
Wren and Molly talk. She gets instructions to take money, med kit, and lock the doors and make sure that the ship is locked up.
Kale doesn't pass out on the way.
Gwaitsai stays in the van and gets glared at. Kale gets fixed up by the lady at Suntients. Laoche meets Molly at the door and points her up the stairs. She goes up and makes sure that Kale is okay. They all get into the van and Molly asks what the bloody hell happened. Kale tells his version of the story, Wren interjects and mentions that Kale was in the engine room instead of researching the Bellevues. They get back to the ship and everything is okay.

Notes by Ash.

Friday, November 20, 2015

#9 Serenity Campaign Session Player Notes

November 15

The outward group comes back into the fold, much to Wren's happiness. They convene over dinner to discuss the day's events.
Wren is traumatized, Sudo Kent explains the evenings learning.
Molly knows of Henry's boys. Need to go to citadel. Wren is traumatized with the events but knows she has to go out again tomorrow. Feeling better being told it will be clean.
Wren asks Molly of their day's events. Todd says opening doors was boring. G and L talk in Chinese so Wren hears about what was in the rooms. She tunes out after they start talking about the Orchard.
Wren makes a mental note to talk to Molly about what she found in the room.
Todd and Molly try to figure out what they will do tomorrow. Molly asks Lanju if there's any places in the Sun corp that they can go that have plants growing. He says no. Mentions that there's places to eat, like good noodles. Discuss whether or not they can see plants at the herbalists house. Mention of a tree and Todd gets excited.
Lanju tells Molly that Guai Sai HAS to stay on the ship tomorrow as he would be needed there. Molly invokes a cone of silence and she talks to him about Guai Sai and his obvious lusting at the idea of the BDSM Citadel. Lanju tells her that he has problems around dirty women. They decide that Guai Sai is going to be babysitting Todd in town instead and Sudo Kent will be going with Wren. Lanju tells Molly that they were told in no uncertain terms to leave any party member alone so he will be with Molly.
Suddenly Kale appears out of the engine room covered in engine grease. Holy shit he's still here! Talks insanely fast and mentions that he made the ship faster. Wren gets upset and sends him back to fix it.
Wren and Molly go talk the plans over in Wren's room. Discuss bribing the Citadel. Molly quells some of Wren's fears about the place.
Wren asks Molly about the room with the papers. Mentions that the records were well laid out but didn't explain what was being moved. 'Cargo' and all that. Mentions that the Suns would know more information, they discuss whether or not they should ask.
Todd pops around the corner and says that they should probably get the money first. Molly asks how long he's been there. He mentions not long and asks for tape and sticks. Molly points to Wren's desk and the drawer that she keeps her tape in while Wren looks confused, and mentions that there's probably pencils as well instead of sticks. Todd bounces off.
All go to bed.
Next day. Todd and Guai Sai got up obnoxiously early, made breakfast. Header outer.
Wren, Sudo Kent and Kale head out to the Citadel.
Molly asks if she can do diagnostics and if that's a thing. She asks Kale and Wren on the com. Wren tries to go back, worried for the ship. Talk to Molly about how to use the diagnostics. Nothing comes up. Molly asks if Wren or Kale have blueprints for the ship. They do not. She goes around measuring rooms, trying to be sneaky. Lanju notices Molly and sees what she is doing, then walks back to the kitchen. He doesn't care.
Todd and Guai Sai get to the Sentients [Editor: Suntian's]. Todd is happy at all of the plants. Medicine lady is looking grumpy. Security lady talks to Guai Sai in Chinese. She looks unpleased. Sun Laoche [Editor: Lao Shi] lets them know to let him know if they want food.
Todd tries to talk to the medicine lady about the plants, she is pretty non responsive.
Scooby gang get to the Citadel. Scary music ensues.
The gang have entered into the Citidel, Sudo Kent speaks to a woman at the entrance, asking if he can see, King Henry. Since he has been here before, he has a relationship with some of the subs, which allows his request to be granted. The gang stops to address whether or not Wren knows what a sub is, to which she replies tentatively, "Of course I do…"
Sudo Kent is not convinced by her proclamation and mutters quietly, "You are the sub."
Music resumes ~rolling, rolling, rolling~
The gang heads off to see Henry. They ascend a a bland stair case and past some rooms with closed doors.
They enter through a door that opens to reveal a sitting room.
They contemplate the cleanliness of the room, Sudo Kent tells them to sit down it's fine. *awkward music plays* Sudo Kent does not sit.
Kale can't find a single mechanical object so dies in a chair of boredom.
A man, King Henry, resembling a cheerful elf enters into the room. Sudo Kent is the one who recognizes him, * "All Men Are Pigs" blasts as King Henry walks into the room in slow motion, tossing his hair back as he struts into the centre of the gang.
His hair looks like a fringe on a lamp.
"Well hello again" To Sudo Kent, who greets him back.
He immediately zones in on Wren, asking her what kind of tea she would like before performing a form of "Bend and Snap" only it's the "Flex and Snap" and a lovely young fellow arrives with the Oolong [actually arrives and is told to go get Oolong for the lady].
Kale is melting into the chair out of boredom.
Despite their first impressions he's not terribly flamboyant.
"What's your name my darling?" To Wren, who introduces herself and Kale.
He turns to Sudo Kent, assuming based on his present company he is not here for personal reasons. Hearing that they are seeking to find a person, the King turns to Wren intrigued, asking who they are looking for.
"Stay calm Wren, it will be fine." Comes the whisper of Molly in Wren's ear.
Wren does not make it known that there is a little Molly voice in her ear. She says that they are looking for "John Snow". The King asks if she can describe him at all, as "I just meet so many men in this profession."
"He might have gone by Field Hog [Editor: Feoil Tog]…" Sudo Kent says quietly to the King.
"Might he have? Is that the word on the street?" The King purrs. He turns to Wren. "You both seem to have different information, do you my dear know what Field Hog [Feoil Tog] means?" Wren is silent. "Oh my, that is wonderful.' Says the King, his interest becoming more intense. "Very interesting, so you are new with the Sun's, and you, Sudo Kent, are helping them…. So, how many of yous does it take to show them around?"
"As you can see its just me, because they only came looking for information." Sudo Kent is keeping his calm.
The King becomes loud again, turning his attention to Wren to gossip. "Why are you looking for this man? He's a terrible man. I heard he had a wife."
Molly in Wren's ear "You don't know. You don't know. You don't know"
"I heard he and his wife had a place back in [some] Backwater?"
"I DON'T KNOW" yelps Wren.
The King slides across the room and seizes her hands. "Wren, if we are going to find this terrible man, I need you to give me some details about him."
"You don't know anything Wren!" Hushes Molly, not knowing how near the King is to Wren now.
Roll made on Luck and Intuition (Molly) A 3 is rolled. Molly passes.
The King does not hear Molly which is GOOD.
"I need you to help me my dear, do think of his poor wife. If we are going to find this man, we will need some details about him" Says the King.
"You can tell him about what we learned yesterday but nothing else!" Molly snaps.
"He frequents the Orchard, Oh and Rebecca, he had a … mistress? A Rebecca who lives here and is concerned about his whereabouts. She was pretty convinced he was going to live with her."
"Maybe he went to see his wife to break up with her. What do you think Sudo?"
"I don't know anything."
"That's a shame, we could have used that information. [King pauses, turns back to Wren] He was a whore working for me. Strictly speaking, the Citidal does not deal with whores. But some slip through the cracks and we try to be hospitable. I couldn't say where he is, but if you could give me your contact information, then, if I heard from one of my boys, I could let you know."
Sudo Kent asks now, "Have YOU heard from any of your contacts? Perhaps Turonac [Editor: Tioranach] or Shanae [Editor: Ceannai]?"
"Ah yes they would be good to speak too."
"Are they here?"
"One may be, the other is on and off planet a lot."
Kale snaps from boredom and barks from the chair "Listen! If we bribe you will this go faster? Wren! We brought money right? You have the ship's money?" his gaze fixed on her, his eyes deadened with boredom.
The King is loosing his mind at how hilarious this conversation has become.
"Wreeeeen! Give him the money! There are no machines here, the tea is NEVER coming back. Sir! Can we just give you money? How much money do we need to give you to find out what happened to the John Snow guy, who ever her is."
Kale yells mostly to the room, but a little bit at the King.
"Ah, what a good point…. about the TEA. Timothy my sweet, Oolong for the lady!" Timothy brings the tea and performs a gliding flounce from the room, throwing in a pirouette as he flights from the door way.
King: "Sudo my young boy, you didn't say you'd brought gifts!"
"Well… what information can you give them?" Asked Sudo Kent.
"How much money have you brought, my darling little bird?" Purrs the King.
"We brought the money and uh yeah credits." Wren seems awkward.
Sudo Kent inquires, "What is it you want?" he knows that the King doesn't care about money. The tea and the birds are all just wastes of the gangs time and he knows this.
"I'm a simple man Sudo, I just want to live to see tomorrow. I'd like to be sure of my immortality. Yes, that would be nice."
"You will… who is threatening you?" Sudo Kent asks.
"No one."
"Ah that is good… why are you worried about your mortality?"
The King says that the Citadel is like his home; home is like mortality and he does not wish for anything to change.
"Is there anyone we can talk to to find out about John Snow?" Asks Wren.
"No one you'd like to talk to." The King says to her with a smirk
"Anyone Sudo Kent can talk to?" She deflects. Wren earns a plot point.
"Sudo, I would ask at the Pelican. I am sure you will know where to find it."
"I know it." Sudo Kent replies abruptly.
GM takes a moment to be pleased with herself. [Editor: Shush, you!]
"I am not going there" says Wren.
King: "You can stay here dear, can't she Sudo?"
"DO NOT STAY." Molly barks, dropping the measuring tape back in the ship.
"I would prefer she comes with us, since she is the one who is looking for him." Says Sudo Kent.
Kale is sitting in the chair, turning the little handle on a music box that the King has given him.
The conversation of the group comes up, which the King zones in on, "There is a group of you looking for the group and they sent YOU my dear?" He asks Wren.
"They figured they wouldn't need more then one person coming to gather intel." Mutters Sudo Kent.
Kind: "I assume they are taking good care of Sudo's friends as well. Perhaps we could all meet and speak face to face!"
"We can inquire with the group but Wren cannot speak for them. But we can inquire."
King: "Ah yes, alright. It is good to have friends."
Sudo: "King before we go, where is Turonac [Tioranach]?"
King: "I don't think you want to speak to him on this matter. As a friend, I would advise you not to seek him out."
"Is there anyone at the Pelican we can speak to then?" Sudo Kent says.
King: "Well, no but I am told that Snow's taken to the… domesticated… Look for collars. But you should be off. Wren, my dear are you sure you are not going to stay?"
"Well, I think I should go with them." Wren says, Molly muttering away in her ear.
Sudo: "Thank you for your time King. Kale give the music box back to him."
Kale passes the box back and the group leaves the room.

The group, having now left the Citadel and are walking to the Pelican having a conversation to sort out the information the King has given them and prepare their next plan of action.

"Who is T? Why should we go to him?" Molly asks Sudo Kent
"He is someone who might have information. But with the King saying we shouldn't go there, I would advise we don't go or we might upset the Flannagens. [Editor: Flanagans]
The team then decides to forgo and continue to the Pelican.
"The interest in the wife seemed very particular." Molly says. "I think he knows more then what he is letting on. I think he might be trying to gain black mail."
"I have no doubt he knows more then he was telling us." Confirms Sudo Kent.

The King would only hire a whore due to pressures from higher up. Playing politics if you like. Another reason might be that a whore from the Pelican might train up to move up the ranks to join the Citadel. The third option is, sometimes becoming a whore is simply a punishment for… transgressions.

The gang arrives at the Pelican, the wooden sign portrays a disheveled Pelican with a huge engorged throat and it's beak just hanging open. Scott Joplin's "The Entertainer" pours from the building.

As they enter, they cringe, feeling like they can almost taste the dirt. The women are crusty, moist and sometimes bruised.

"You will be fine, just don't touch anything Wren." Murmers Molly, taking another measurement back on the ship.
"You couldn't pay me to touch anything in here" whimpers Wren.
Wren clings to Kale for moral support. The boredom of Kale is uncanny, he glances at the piano, the only real mechanical thing in the building shaking his head. "Grounders."

A troll of a bouncer wanders over to him. "If you stay you need to buy."
So the gang wander to the bar as the bartender spits into a glance and rubs it clean with his grimy hands.

"Kale… would like a drink" says Sudo Kent.
"What do you want?" the man growls,
"Whatever is on tap."
The creature turns the tap and a thick, disgusting fluid explodes into the gross cup. He shoves the cup to kale who looks grimly at it. "Do you have a pencil and napkin?" The bartender grunts and hands it to him. kale takes a seat and begins drawing engine schematics, going quiet.
Sudo Kent addresses the bartender. "Is there anyone with a collar here?"
"What? Bo Peep? She is not up at this hour, what the hell is wrong with you?" the man grunts.
"Is anyone else up at this time of day?" asks Sudo Kent
The man glares and gestures to the room of disgusting creatures. He then glares at Wren, looking her up and down before spitting into another cup.
Sudo Kent walks up to the barkeeper, offering him a 30c bride.
"What is this for?" growls the man.
Kale is sitting, doodling away at the napkin. Two beers sitting in frame. One slides out of frame and Sudo Kent takes a disgusted sip before putting it back down.
"We are looking to speak to someone about John Snow?"
"John Snow, fuck that guy-"
"If you wish" interjects Sudo Kent.
The bartender glares at him before continuing to speak " That guy is an asshole. He tried to earn his tab here by trading strange. He drank more then he put out. He never paid his tab. He got traded to the Henry Boys. He used to hang with Bo peep but like I said, she's asleep."
"Did you sell him to Henry's Boys?"
"No. I don't deal in that shit." Growled the bartender.
"Who did then?" Molly asks.
"There are many fingers in the pie down here. I don't know. All I know is he didn't pay the tab."
"When can we speak to Bo Peep?" Sudo Kent asks the Bartender. He tells them 4 hours.
Sudo Kent turns to the others, "What do you want to do?"
They have a conversation about the Flannegans, deciding not to pursue looking for them.
Wren yells to Kale, "Come on Kale we are leaving. We will come back when Bo Peep comes back."

"Sex!" Bertha finds the group. She is tripping over herself with how drunk she is. "You! You and your shit ass friends. Back from yesterday are you?" She throws her arm around Wren. Stinking with filth.

Wren's flashbacks are triggered. She has to roll the dice.
She freezes up, going static.
Sudo Kent turns to Kale, "What is wrong with her?"
A high pitch blue screen noise leaves Wren, causing molly to tap the walkie talkie, wondering if it's feedback.
"Sudo Kent get her off Wren now!"
Sudo Kent speaks to Bertha "Come gives Kale a hug…" He redirects her easily to Kale.
Sudo Kent makes a roll to pick up Wren and carry her back to the ship.
Molly keeps speaking to Wren, trying to talk her down.
Unfortunatly a bouncer seems Kale kind of pushing Bertha around while Sudo Kent is trying to pick up Wren. "What's going on here!?" He shakes Kale.
Kale is startled. "We were just leaving" Sudo Kent says.
"Damn right you are. Get out."
Sudo Kent rolls to pick up Wren. Rolls a 1. He does not pick up Wren.
The group leaves the Pelican to jeers from the room.

Meanwhile Todd and Gwyatzi [Editor: Gwaizai].
Todd has bought noodles. Small clipping of tree.
Todd: "Do you know anywhere fun we could go?"
Gwaizai: 'I know a place."
Todd: "Oh really would it be fun?"
Gwaizai: "It could be fun. Yes. We could meet up with your friends…. and see if they are done."
Todd: "Oh well… Molly said I shouldn't go with them, which is why we are here."
Gwaizai: "Ok we should go back to the ship."

Todd rolls for perception. Rolls a 3, notices a woman walk walking to the bar. She shows no interest in us.
Gwyatzi [Gwaizai] sees a slutty, not fully dressed woman. After a few moments he wanders over to her.
Todd thinks of following but a man approaches him. Wants to talk about plants, he is totally enraptured. They talk about figs. Todd is intrigued. He asks Todd if he's had fruit before. Todd mentions he had some on this planet yes. The man gets upset that Todd wouldn't know better than to not eat the plants on this planet and he leaves to talk to other Chinese people.
Todd looks over and see that Gwyatzi [Gwaizai] is gone, and so is the woman. Todd is sad. He tries to eavesdrop into a conversation but as he doesn't know Chinese he learns nothing. Todd wanders around to see if he can find Gwyatzi. Nothing. Yijir [Editor: Yijer] finds Todd and wonders where Gwyatzi is and Todd mentions that a woman came in and she goes on a rampage to find him as she knows where he is. Todd gets pushed down the hallway from all of the exiting people and gets back into the common room. He goes and sits down.
An arm comes around his waist and his mouth and he is picked up and taken out of the door and put into a van. Todd tries to scream but nothing happens. He tries to kick but he only hits a doorjamb. It is unharmed. Todd drops his plant.
He is reassured by the man kidnapping him that he won't be harmed.
There is another person in the back of the van who holds Todd's feet down. Not forced but firmly held. Todd notices the man who kidnapped him is the same man who talked to him about plants.

Molly finds that there are no fewer then 5 hidden areas in the ship. One in the cargo bay, nothing special. 2 smaller and in less obvious places, by the locked doors. Little compartments for smaller things. Not files but not crates. None near the office. One has scary looking weapons in it, it's not fully but there are just some in there. Molly doesn't know how to use them. There is another small space in Kai's original room (4) it has small leather bags inside but there are no bird symbols inside them. There are a lot of them. Creepy. Fifth space is on the deck, nothing special.

The gang arrives back at the ship.
Wren: "Mollllllllly I don't want to do this anymore."
Molly: "Kale, i've got a project for you. Would you like to make a blueprint of the ship?"
Cale: "Can I start in the engine room?"
Molly: "Sure…."
Kale leaves abruptly, not hearing Wren's wails.

Molly: "You guys had a fun time…"
"I don't think Kale will be going back there anytime."
A conversation ensures where Molly growls at the all, saying NONE of them can go back there.
Molly: "Someone has to go back there tonight, but it can't be any of you can it?"
"Well you weren't there." Wren says to Molly
Molly: "I guess I will be tonight. Wren you bath is ready."
Wren runs from the room.
Molly: "Lazy Pig, would you come with me tonight?"
Lanju: "Yes that's fine."
Molly: "Can you just like, stay quiet…"
Lanju: "Yes it's fine… I don't touch the stuff… " He mutters to Molly, making a meaningful glance at Sudo Kent.

A conversation ensures about Kale. "He reminds me of Gwyatzi" says Lazy Pig.

Sudo Kent: "Yeah except he starts a fight when he's startled."
Molly: "Yeah tell me about that. Would any normal person accept a hug from Bertha without freaking out!?"
Lazy Pig yells now, breaking into the conversation, ending the back and forth between Molly and Sudo Kent.

Lazy Pig suggests Molly get in contact with Gwyatzi to find out where they are at. There is nothing but loud yelling on the other end. Then Gwyatzi's voice comes through. "It's fine now. Everything is fine."
'Where is Todd?"
"He's downstairs."
"Well meet up with him."
"I will do that as soon as possible."
'What did you do?!"
"…………………………….. Nothing. Listen I have to go. Bye."

A few moments later, Gwyatzi comes back in on the link.
"Hello. The small child is gone. There is a broken plant on the ground and Uh here I am giving you over to someone else." While Molly yells loudly in panic.

Stern sounding woman: "Hello. We believe the child has been taken by someone other then the Flannagens. We believe he will be returned soon and will not be harmed. We are dealing with our internal matters." And the phone goes dead.


Notes taken by Ash and Seb. Edits on spelling by GM.

Thursday, July 23, 2015

#8 Serenity Campaign Session Player Notes

Wren, Kale, Quai-sai and Sudo Kent get suited up. Kale tries to figure out how to conceal his weapon. Both of them.
Molly helps Wren get into scary poor people's clothes. Takes a small concealed knife, and small sized pistol with her.
The four travel to Nice and make their way to the Lighthouse pub.
It is busy enough, and seems not too dirty.
There are kids there dressed in clothing that you can tell they aren't poor, but pretending to be poor. We have hit the hipster bar.
After getting asked to move out of the doorway, our heroes wander on over to the bar and sit down, get drinks. Quai sai and Sudo Kent turn down drinks, Sudo Kent finds the head waitress and goes over to talk to her.
He asks her about Jon Snow and shows her a picture. She goes to talk to the other girls about Jon, see if they've seen him recently.
Kale and Wren talk to the bartender about Jon Snow. He mentions that he owes the establishment a lot of money. Points out Rebecca, a girl who was last with Jon Snow. Mentions we could talk to her.
We talk to the head waitress again, and she is reluctant to have us talk to Rebecca, but agrees. Mentions that the Flanigans might be using him.
We go upstairs to the third floor to talk with Rebecca. She is pregnant and hoping that Jon is okay. She tells us what she knows, which is very little, beyond he promised to take her back to the farm, someone owes him money and did him wrong, and he was stressed in the last few days before he disappeared. She got a promise out of Sudo Kent that we would not harm Jon if we found him, and Kale comforted her as she cried.
Back on the ship, Lanju is opening locked doors on the ship. Found some huge ass weapons in the first room., like from a battlefield that has seen battle, making Molly rethink what she knew about the old captain.
Molly asks Lanju to look up Kai in the records to find out more about Kai. She seems to have turned up in the records once only, and one could assume that she flew under the radar.
The next door reveals body armour. And riot shields. In various stages of repair.

Back to Nice, the group decides to go to the orchard to find some information on Jon if possible. Wren clings to Kale on the way there.
Kale hones in on the cleanest people there; a portly man with two women on his arms. Kale approaches them with Wren and Guai-zai while Sudo Kent hangs out in ears range. Kale talks to the woman who is flirting with him and then hones in on Guai-zai, who is responding. Wren implicates that he is looking for a male specifically, then the woman loses her flirty nature and asks what we want. We ask about Jon Snow, she tells us to talk to someone of a lesser standard.
We find a woman selling sex by loudly saying sex. Cheap sex. She's.. frightening. Wren is beside herself for the look and smell of her, and wants out of the situation immediately. She hones in, again, on Guai-zai, who is vibrating from desire to go with her. They find out that Jon Snow was with the Henry boys so they got something out of the strange encounter. They have to drag Guai-zai away. They decide they have to go to either the Citadel or the Atrium and probably have to deal with the Flanigans.
Back on the ship, they open door number three. It contains nitrogen and other things that appear to be used to make bombs. Molly and Lanju exchange a look and it goes over Todd's head. They quickly leave.
Next locked room is a cot, a toilet and rings on the floor. They leave quickly.
Next room reveals ledgers, notebooks and paper, lots of information. Molly is going to spend time in here. She sends Todd to go and make dinner, they eat and Lanju is happy.

Notes taken by Ash.

Friday, June 19, 2015

#4 Serenity Campaign Session GM Notes

Title: Not my best day ever.

Well, picking up from where we left off, we had 2 injured crew members and our beautiful ship was nose planted into the mud in the middle of what my dear mother would call "buttf*ck nowhere" on Higgin's Moon. We had yet to see combat.

Mercifully, the ship was alright, at least. And we had a quest! And, so far unknown to my players, they were about to come into possession of a ship. I made the mistake, once again, of having it all planned out: Kai was going to go talk to the robber gang, get killed (obviously), the crew would inherit the ship and all its mooing cargo, and would be able to go sell the cows and turn a tidy profit therefrom. If they were feeling really adventurous, I'd made the robbers stupid enough to have their camp rigged with mines, so all the crew would have to do is set off a few of them and the whole place would blow. The crew could then scavenge all sorts of goody from the rubble, including the pocketwatch quest item I'd set up last session, and no one would have to fire a shot. The session would be all character interaction, dialogue, spot checks, bartering, and figuring out what they wanted to do with their brand new ship.

The first part goes brilliantly. Everyone is on board for the decision Kai makes to go down and barter. I can see tension mount amongst the crew as the time narratively ticks by. Players are clearly starting to understand that this is a major hiccup, and, just as clearly, different crew members are having different reactions to the situation, forming different theories about what's now expected of them and where the story is going from here. However, unlike our first couple sessions, a pattern of leadership is apparent, and even a loose decision-making hierarchy among the crew. Awesome! Clearly people are settling into their characters. I am almost bursting with pride as Wren makes the call down to the bandit camp, nearly wriggling with self-congratulatory glee as I describe the bandits holding up the (obviously, to my mind) dead Kai. I do a quick mental inventory of all the clues I have set up about the explosives ringing the camp, the armaments of the ship, etc. I try not to look too pleased with myself.

And then they decided to mount a rescue mission.

I sat in mounting dread as characters with no gun or fighting skills whatsoever planned a full-on ground infiltration of what I had established as a well-planned camp of armed, murderous bandits. Between desperately asking my players whether they were SURE that they wanted to do this, and half-heartedly overseeing their lockpicking of the different armaments rooms on ship, I took stock of the situation. I had already given descriptions of the bandits in the tavern, and had established the red haired twins and the uber creepy brunette; I had them established as a 'band' of robbers, but hadn't specified how many of them there were - that was something, at least. Maybe I had some wiggle room there; and, after all, maybe Molly and Will would manage to sneak in to the camp. Afterall, the bandits would only really have sentries covering the road...

...the road that Molly and Will decide to walk straight down towards the camp.

Right. Ok. Fine. If that's how they want to play it, that's how we're going to play it.

So, obviously they get captured, and obviously they get taken to the headhonchos. I've realised by now that nothing will induce my crew to abandon my NPC Kai, so I decide to cut the apron strings and let Molly and Will get up close and personal with hard evidence of both the bad-ness of the predicament they're in and irrefutable proof of Kai's demise. I'd be lying if I said I didn't enjoy leading my players through the PTSD bunker. That's normal, though, right? Sure. Everyone feels like that.

While team 1 (Molly and Will) and team 2 (Wren, Todd, and Cale) are deciding what they should do, I decide on a strategy. Admittedly, it hinges pretty hard on being able to roll dice where my players can't see them, but given that we've all just started to settle into the campaign I really don't want this to result in a party-wipe. That being said, there's nothing to say it needs to be a cakewalk either. My players are set on having a bit of violence, I figure, may as well give them what they want. I jot some quick numbers for my baddies and let the fun begin.

In fairness to my players, I only need to fudge a couple rolls, and almost all of them are Cale taking care of the sentries ringing the camp. I might find some of my players methods (and choices) dubious, but they're all quick on their feet and fully involved in the story, and a good dozen rounds of combat go by in the blink of an eye. When team 2 finally manage to get Will and Molly clear, and they blast the camp to smithereens, there's a real sense of the victory being earned. No one remembers the pocket watch fetch quest, but it doesn't really matter.

My Big Damn Heroes collect their just reward from the office in Jaynestown and find the handy-dandy IOU plot points in the late Kai's desk. After a bit of in-character bickering, they decide to name their new ship after the situation which led to their possession of it: The Calamity.

I wholeheartedly agree.


Sunday, June 7, 2015

#7 Serenity Campaign Session Player Notes

Kale is cleaning the ship after being convinced that it would go faster if he does by Will. After Will has the conversation with the three who are at the Bael's, he goes and checks up on Kale who promptly falls on him.
Will breaks his leg and has a gash on his head.
Kale puts him into his deck chair and drags him away from the ship, after locking it up, and gets stopped by a driver, Schwishang in a food truck
The driver takes Kale and Will to a lady who does traditional and Chinese medicine. She rushes him in to take care of him. Kale is useless to tell her what is wrong with Will and she ushers him out.
Kale takes a rickshaw back to the ship.
Wren, Molly and Todd get back to the ship. They admire the cleanliness, and notice the stuff left out. Wren thinks its rude that the things were left out, Molly is concerned and looks for blood Todd notices the drag tracks. They go inside and call for Kale and Will. No answer.
Wren goes to check the cockpit and kitchen and main room. Nothing.
Molly sends Todd out to look for witnesses.
Molly goes to get some medical supplies.
Todd ignores Molly and follows the drag tracks which lead to tire tracks.
Todd looks around at other ships and goes to a neighbouring one after establishing that it doesn't look reaver esque
Todd finds a few people outside a ship eating. They ask if he's lost.
Todd is all optimism and gets a bit of info. They get suspicious and he leaves without giving his name. They call the authorities to tell them what is going on.
Wren checks the engine room, then their cabins. Nothing out of order in any.
Todd gets back and tells Molly about the van. And the phone call.
Molly sends Todd in to clean the blood. Molly calls Wren down to the door and she arrives when the organizer gets there, who sucks up again. Asks if Wren is alright and after assuring that she is, mentions that Todd should stay on the ship.
He leaves, the rickshaw with Kale arrives, and the driver waits for him to take him back.
Kale walks up to the ship and Molly pounces on him. She and Kale leave to go back on the rickshaw back to Suntient.
Todd gets rid of the blood and then goes to his plants. Wren goes to the cockpit.
Kale meets back up with Schwishang, they go to check out his motorcycle engine when Molly tells the men to leave. Molly and Schwishang's grandmother talk about Will.
Molly talks to Will, he mentions that he is getting too old for this and that they are to leave him on this planet.
Molly tries to talk him out of it, but eventually says goodbye.
Molly and the woman walk down into the restaurant to talk, they wait for an old man to finish his food. The grandma offers Molly food.
Kale and Schwishang look over the motorcycle. Talk engines. Talk about Schwishang's uncle and the fleet of ships he owns.
The old man finishes his meal and comes over. Mentions that he knows about the ship and says he has a job.
Molly mentions they are already in a job and the man says that he understands that and that he's sure the Bael business won't take more than two weeks so after that we could come back and take the job.
He mentions that the job is taking some things off planet to another planet. Molly didn't ask questions.
Molly goes and badly plays Maajong.
She meets up with Kale and mentions Will leaving. They go with Schwishang to go and check out the guards that will be on their mission in two weeks. They meet Schwishang's father, Laoshe.
He mentions that the shipment is people, but it is a legal shipment. He says that the bodyguards are for the people getting transported. He mentions his ship, the Empress.
Schwishang drives Kale and Molly to the Empress to meet the new crew members. He mentions that the people they are to be transporting are monks.
They get to the Empress, which is shiny and pretty. The door opens and new people walk in.
Sudo Kent saunters through the doorway, much to Kale's growing happiness. He notices that Sudo has a rifle in one hand and is wearing a mechanical belt and starts geeking out.
Lanju also enters, he seems nice, portly. He is 34.
Quai-sai has an awesome sense of humour in that he doesn't have any.
They interact with each other, get to know each other a little bit better.
Kale and Molly get a ride back with Schwishang, who gets invited in the ship, much to Wren's chagrin. Kale and Schwishang go to the engine room, Wren tries to follow to make sure everything is fine, Molly intercepts her and they argue about the current plan of attack, which is for Wren to go with Kale and two of the soldiers into the shady parts of town to search for signs of Jon Snow. Wren eventually comes around to the idea. Molly will be giving Wren as much info beforehand as possible.
After the conversation Wren goes and checks on the boys in the engine room. Thankfully, they seem to be basking in the glory of the engine, not taking it apart.
Schwishang says he can help with the communication between Molly and Wren for the day. Wren thanks the strange man who she doesn't know, but who seems to respect her and she responds to that.

Notes Taken By Ash.

Saturday, June 6, 2015

#5 Serenity Campaign Session Player Notes

So, this is a bit of a cheat because no one actually *took* notes on session 5. Suffice to say, though, that it was mostly sleuthing on Verbena in the old Snow house.

In there, they found some tantalising evidence and a lot of sad family history. The story, as they were able to piece it together through broken crockery, empty rooms, a whole mess of dust, and one very interesting digital recording, is essentially this:

John Snow is the man who owed the late Kai 21,000 credits. John Snow lived in an awful fancy house on a backwater planet thanks to being a handsome rascal and marrying rich; specifically, the sweet Arabella Bael, daughter of none other than Jensen Bael, Manager of the Hao Yun Blue Sun Factory. Daddy dear was never much a fan of Johnny boy, though he could never refuse his only child anything she set her mind on; so, when she insisted on marrying John, Jensen set up his son-in-law on nice, quiet, distraction-less Verbena working at the Alliance armaments plant and hoped for the best.

All was well for a good spell of time, until John scored an off world business trip, and wouldn't you know it? Immediately sidetracked into the old distractions that his father in law had hoped to keep him away from, and burned a nice tidy hole in the family fortune while he was at it. Good thing Kai was on hand to bail him out - for a price. Only downside - besides a 21,000 credit IOU - is that while John was away, Riddick, the eldest of John and Arabella's 2 boys, got old enough to turn browncoat, and helped blow up the Alliance gun factory, perishing heroically in the doing.

After John got back to Verbena, it was all downhill... No more job, a child dead, and a sudden lack of financial security sent Arabella begging to her daddy, who just about snapped his crackers at hearing all the money had evaporated from his daughter's dowry, and he informed poor sweet Arabella of her husbands more... "exotic" extracurricular activities and begged her to hurry home.

Which she did, a couple thrown vases later.

The youngest (and only remaining) kid, Tomjon, stayed on with his dad and tried to help him make a go of things. Instead he learned the hardest lesson any boy can learn about his father: that he's a useless, shallow wastrel. Been probably about a year now, as such things are reckoned, that Tomjon took off after his mom. No one really knows for sure what happened to Handsome John after that, but from the look of the farm equipment, he certainly hasn't been on Verbena farmsteading.