The Crew


In no particular order:



Todd (PC)

Todd is a child, probably about 10 or 11, with blond hair, blue eyes, a green thumb, and a winning disposition. He also has a small red wagon filled with plants that he totes just about everywhere. No parents to speak of, though, so it must be mostly due to luck and the fact that most of the hard types that have come across Todd in his travels have been too poor and too ignorant to recognise those plants for the super-valuable herbs and spices they are that Todd's managed to live the life of the littlest space hobo without any visible scars. That or there's more common sense beneath his sunny smile than he lets on.



Molly (PC)

Molly is a healer. Molly is practical. Molly will stitch you up when you need stitchin'... and will smile good naturedly into your face while pocketing your valuables. Despite her kleptomaniac tendencies and a near-terminal inability to manage her own finances further than the next meal, Molly also has a truly kind heart, as evidenced by her nascent friendship with little Todd. And, despite her lack of formal medical training, she's a dab hand with a bandage thanks to her experience as a browncoat medic during the war. In fact, she'd be a right good candidate for just about any crew needin' a medical woman... if she could keep her fingers where they belonged.



Cale (PC)

The story goes that one day as a child, young Cale let go of the handlebars of his bike at the top of a hill and just let the wheels take him as fast as they could go. He's been hooked on speed ever since, to the exclusion of just about everything else in life. Heck, his own mother swears that the only reason the boy remembers to eat is because one day she convinced him that food was to a man what fuel was to a ship. He's a decent enough ship mechanic, to be sure, as long as the crew is willing to risk the fact that his "improvements" might blow the whole rig up at any moment.



Wren (PC)

Wren's just about a poster child for the academies and ivy-covered institutions of her home planet Sihnon, and any muck raker on the Rim knows it within a half second of meeting her - not that she's particularly interested in hiding it. She doesn't like mud, blood, or fuss, and has no affection for the lower classes she's forced to deal with out on the edges of civilisation. But if that's the price she has to pay for the privilege of piloting a ship herself without some dusty member of the old guard breathing over her shoulder, well, she'll pay it. Albeit grudgingly.



Will (PC)

Will is a man who lives on the outskirts of a society that's living on the outskirts of society, and that's just the way he likes it. In his early 40's with no specific trade to speak of, Will is handy and practical in a way that gets him fed and paid by the rough and ready types on the Rim, and would most likely get him shooed away from the temple doorsteps of the core planets. Quiet to the point of surliness and not given to outbursts of emotion or sentimentality, Will's main purpose in life is to get to the next planet.


Kai (NPC)

After a life spent playing third- and fourth-fiddle to other captains in other crews and other ships, Kai has finally saved up enough to purchase a ship of her own. Well, 'purchase' might be misleading. Because Kai doesn't just deal in credits; a merchant to her core, she has a keen eye for opportunity and a long, long memory. Kai will accept an I.O.U. as payment for the delivery, sure - you just better be prepared to pay on her terms when next she comes knocking. And now that she has her own ship, and a crew of drifters more interested in a salary then in asking stupid questions, Kai intends to do some very strategic knocking.

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