Saturday, February 7, 2015

#4 Serenity Campaign Session Player Notes

6 x 6 grid
Crashed in A1

Scanning for habitations

30 seconds per square

PROCESSING

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Wren perception 6

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Wren perception 2

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Wren perception 2

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_ _ _ 1 _ _ Row 3 grid 4 there is something odd. Burnt out building.
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Wren perception 6

C n _ _ _ _
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_ _ _ 1 _ _ Burnt out building.
_ _ _ 1 _ _ Non topographic bumps in terrain. 4 or 5. Long one to side.
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Wren perception 1

C n _ _ _ _
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_ _ _ 1 _ _ Burnt out building.
_ _ _ 1 _ _ Non topographic bumps in terrain. 4 or 5. Long one to side.
_ _ _ 1 _ _ Pretty bird!
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Wren perception 5

C n _ _ _ _
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_ _ _ 1 _ _ Burnt out building.
_ _ _ 1 _ _ Non topographic bumps in terrain. 4 or 5. Long one to side.
_ _ _ 1 _ _ Pretty bird!
_ _ _ _ _ 1 Old mud extraction pits. Very abandoned.

Kai checks on cow. It is fixed. Yay Earl.
Kai goes back to bridge. We found some burnt out buildings and underground settlement.
Wren, do you think you would be able to set me down somewhere near the settlement without hurting the ship or the people and valuable cargo inside it.
Kai suits up. Wren is in charge. Kai needs three hours then guns a blazing rescue.
WE'RE GOING TO LAND!
Wren rolls 5.
WE LAND!
Kai leaves the ship and heads off into the distance.
Half hour goes by. Hanging around the area. We see Kai arrive at the settlement. Met by people. Enters one of the things.
Another half hour.
Another hour.
Another hour.
Three hours gone by.
Molly rolls resistance 4, awake but not doing well. Groggy.
Todd rolls resistance 7, wakes up. Awake awake.
Todd rolls 1 vitality. Tries to sit up. Almost falls on face. Room is spinning. Curls up in sickness nest.
Molly and Todd are sick and out of it. Cale is messing with engines again.
Cale is out of it.

Over grid 4 4
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_ _ _ 1 _ _ Burnt out building.
_ _ _ 1 _ _ Non topographic bumps in terrain. 4 or 5. Long one to side.
_ _ _ 1 _ _ Pretty bird!
_ _ _ _ _ 1 Old mud extraction pits. Very abandoned.

Will rolls 6/6 perception.
Sees that it's an inhabited area. Trails. Long building to one side looks like a storage facility. Hoof marks. Smoke coming out of two of the five small buildings. Of the other three one doesn't have a chimney.
Wren over external announcement system: Attention all you people down *squeak* okay um *head in hands* I hate you all. No that's not part of it that's out of game out of character. *sniffle*
Sons of bitches speech.
I hate you all.
See movement. Guy walks out of building with chimney. Waves. Points at radio in hand.
Wren talks to guy on radio.
He says who is this.
Give us back Kai now!
Well shoot. Kai has decided she wants to stay with us. Pity she didn't tell you.
Goes back into place with chimney. Comes back out with two guys. Go to place with no chimney. Go inside. Come out holding Kai up by the arms, to the entrance. Put her back inside.
Molly rolls vitality 4/4. Molly is okay, groggy but otherwise fine.
Todd rolls vitality 2/4. Todd is using walls to stay upright but walking.
Molly rolls discipline/concentration 8/8.
Todd rolls survival/trapping 4/6. Free.
Cale comes up. Asks where Kai is.
They plan. Distraction, people in to negotiate while the others rescue Kai.
Electric Lockpick Stats:
1: Critical fail, lock breaks
2 - 8: Reroll.
Mechanical Lockpicks
Skill will be included in Covert - Open Locks
Will rolls 5/8 for electronic lockpick. Door opens.

Camp is at grid 44
C n _ _ _ _
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_ _ _ 1 _ _ Burnt out building.
_ _ _ 1 _ _ Non topographic bumps in terrain. 4 or 5. Long one to side.
_ _ _ 1 _ _ Pretty bird!
_ _ _ _ _ 1 Old mud extraction pits. Very abandoned.

We land at grid 6/5
C n _ _ _ _
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_ _ _ 1 _ _ Burnt out building.
_ _ _ 1 _ _ Non topographic bumps in terrain. 4 or 5. Long one to side.
_ _ _ 1 _ _ Pretty bird!
_ _ _ _ L 1 Old mud extraction pits. Very abandoned.

Into the armory! Will takes a rifle. Molly grabs some pistols. Molly grabs a bunch of grenades. Will takes a bunch of grenades as well.
Molly has
- 2 six shooter pistols, 18 rounds each
- 2 flash
- 2 frags
- 2 special nades
- radio

Will has
- sniper rifle, 48 rounds
- 4 frag
- 4 flash
- radio

Todd has the fedband scanner.
The teams go on their way. Team 1 Molly/Will head on foot to the camp. Team 2 Wren/Cale take the shuttle. Todd stays.
Will rolls 4/6 survival. Navigation is good.
25 minute mark team 1 reaches camp.
Will rolls 5/6
Molly rolls 6/6 perception
Bottom of blind in tree, scope in tree.
Todd hears sse 2.
Wills roll 4/6 guns. Misses, alerts camp. Guards come out, order them to drop weapons.
Team 2. Shuttle is leaving. They arrive. Wren is in charge.
Three or four guys out of chimney bunker nearby. Grab all the stuff. Shove down road towards chimney with talking guy.
Two redheaded guys, black haired thousand yard stare. The brothers. Two guards stay, two others leave. Five guards.
Molly rolls 3/8 acting to imitate Wren.
Molly/Will offer to trade cows for hostages. They accept the offer, take them to see Kai.
Molly/Will taken to room. Molly checks out the implements on table, look like torture stuff. Blades and restraints. She checks out some lumps. Lump #1 is soft decaying male body. Lump #2 bundle, nothing. Rags and bones. Lump #3 and #4, one is Kai.
Lump #4 is another male body, fresher, five days to a week. Well dressed, insignia of Higgins moon guys. Will searches him. Find an ID badge, it's our contact.
Team 2 is figuring out how to save the day. They decide to go talk to the magistrate.
Team 1, Kai is dead. We got some knives, the lamp, some oil. Plot: burn and stab.
Will rolls 5/6. Change clothes, swap stuff, set traps.
Guys come back, door opens out.
Molly rolls 5/8 on atack, puts knife into guy's throat.
Molly 5
Will rolls 12
#2 guard, not on fire, has rolled a 9 so as I grab gun he's batting out his fire.
Will rolls 4/6 on guns.
Will does 3 damage to guard.
Will gets shot. 5 damage. Health now 11.
Molly makes a break for it and stabs the guy shooting. Rolls 4/8. She hits him with utility knife, D2. Rolls 1/2, grazes him. Guy attacks her with butt of rifle. Molly rolls 3, guy misses.
Will rolls 8. Point blank shotgun shot to back of redhead's shot. WIN.
Molly is outside battling. Tries to run for it, slice guy as she runs past. Misses.
Will rolls 5/6 on hitting guy with empty rifle. Successful hit. Rolls 3 for damage.
Fire did 2 damage to guard.
Molly rolls agility + running 8 & 2. 10
She darts in, grabs the bags of weapons, and gets back outside. She heads South. Face to face wiht guard.
Red attacks with bit of metal. Hits Will, does 1 damage. Will now has 10 health.
Guard attacks Will, does 0 damage, no hit.
Will runs towards Molly. Closes door and locks it.
Wills rolls 2/6 strength. Hits guy in side of head running past to Molly.
Wills rolls 2/6 strength for range of grenade.
Molly rolls 1. Guard rolls 2. 2 damage to Molly.
We have escaped! Camp is blown up! Bad guys dead!
Molly rolls 10/10 on medical roll. Will is fine.
Everyone is fine. We take in bodies for bounty.
The ship is named: The Calamity.
We sell the cows for 200 credits. We now have 550 credits.
125 tons, fuel is 5 per ton.
3 ious in Kai's desk.
1st: Hera. Serenity Valley battle. Agricultural. Geographic coordinates. Jeremiah Benthwaithe. 800 credits. Date 2 years past.
2nd: Verbena. John Snow. 2100 credits. note 'parts'.
3rd: Cryptic. Osirus. Shaman. Line underneath.
Option 3 is chosen. To Osirus.
Going to stop in Verbena for IOU 2. Fuel up, head on to Osirus.

Notes taken by Paul Keely of www.paul-keely.com

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